and Japan were the second and the third largest smartphone gaming markets with revenues of US$15.1 billion (€13.19 billion) and US$13.7 billion (€11.97 billion) respectively. Out of this US$59.8 billion, China alone was responsible for US$31.8 billion (€27.79 billion). Per Newzoo’s analysis, Asia-Pacific was responsible for US$59.8 billion (€52.25 billion), 64% of all smartphone gaming revenue from 2021. Moreover, Asia-Pacific, specifically China, brought in the most mobile gaming revenue. Newzoo points to game delays and supply chain constraints as the reason for the shrinking console and PC market as new consoles. Interestingly, where mobile gaming revenue grew by 7.3% over the previous year, the revenue for PCs and consoles shrank by 0.8% and 6.6%. As a whole, the gaming industry did pretty well in 2021 as it racked in US$180.3 billion (€157.5 billion), a 1.4% year-over-year increase. Game consoles and PCs were responsible for US$50.4 billion (€44.04 billion) and US$36.7 billion (€32.07 billion) respectively. According to a report published by the gaming industry analyst Newzoo, mobile gaming is proving to be a gold mine for video game developers as the segment brought in US$93 billion (€81.26 billion) in 2021, a significant increase over revenue from video game consoles and PCs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |